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Ground generator
Technology :
Development duration approximation :
Unity, C#, Windows
1 month
Based on AlexStv tutorials, I managed to do it as an asset for Unity.
I created a ground generator with the Perlin Noise algorithm (got the script on internet).
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I draw each faces vertice by vertice, vertex by vertex and triangle by triangle.



I used jagged/flatten array to generate it faster.
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Each ground are saved inside a .asset and can be re-used easily inside this window.
I don't draw faces you can't see. That's why the ground is empty.
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The project is not finished yet. I manage to redo it and try to add marching cube algorithm.
Here is the Unity Editor Window. You can modify some parameters to influence the Perlin Noise.
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Date :
2015
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