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Ground generator

Technology :

Development duration approximation :

Unity, C#, Windows

1 month 

Based on AlexStv tutorials, I managed to do it as an asset for Unity.

 

I created a ground generator with the Perlin Noise algorithm (got the script on internet).

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I draw each faces vertice by vertice, vertex by vertex and triangle by triangle.

I used jagged/flatten array to generate it faster.

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Each ground are saved inside a .asset and can be re-used easily inside this window.

I don't draw faces you can't see. That's why the ground is empty.

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The project is not finished yet. I manage to redo it and try to add marching cube algorithm.

Here is the Unity Editor Window. You can modify some parameters to influence the Perlin Noise.

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Date :

2015

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