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Marie Baudy

Unity Certified Developer

Master's degree in computer programming, I am in love with Unity since the version 3 (2012). I learnt it during my free time, internships, and now at my work.

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Loving to share my experiences, I provided private lessons to students and individuals.

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Formations

FORMATIONS

DIPLOMA

2016 : Unity Certified Developer (Licence : 201610UCD1087)

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2015 : Epitech Bac +5 Master's degree in computer programming

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2010 : Vocational high school diploma in accounting

STUDY

2014 - 2015 : Epitech Master 2. Paris, France

 

2013 - 2014 : Epitech Master 1. Beijing Jiaotong University. Beijing, China

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2010 - 2013 : Epitech Licence. Toulouse, France

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2008 - 2010 : Vocational high school. Pau, France

Experiences

ExperienceS

(4 years 2 months)

Unity : 2 years 10 months

Others : 4 months

C# (without Unity) : 10 months

C++ : 2 months

June 2017 - October 2018 (1 year 4 months)

Fortil
Toulouse, France

Consultant C#
Thales Services (June 2017 - September 2017) : C#, ArcGis Desktop

Ruag Defence France (October 2017 - October 2018) : C#, WPF, C++, SonarQube, VectorCast, Windev 20

September 2015 - August 2016 (1 year)

Argonauts Interactive
Meylan, France

Freelance Unity Developer
Creation of a turn by turn strategy game. I worked on core of the game, rules integration, modding, AI, UI and tools. Portfolio : Invasions

(References on request)

September 2014 - February 2015 (6 months)

Les AgentSpéciaux
Paris, France

Part-time Internship Unity Developer

Interactives animations (Kinect) for an amusement park in Dubaï. Portfolio : Funworks

Add interactions on a virtual visit.

Prototype of a « point & click » game

Network application for an exposition. Portfolio : Adréa

(References on request)

May 2013 - August 2013 (4 months)

Method in the Madness
Strasbourg, France

Internship Unity Developer

A terrain editor racing tracks

Creation of UI and camera movements for an architecture simulator

 I searched bugs and mistakes between the specifications and the current version of a serious game

Establishment of a graphics settings menu for an

architecture simulator

(References on request)

November 2016 - April 2017 (6 months)

Astek Sud Ouest
Toulouse, France

Research & Development Engineer

I worked as Unity developer.

Airbus (3 months) : Development of multiple prototypes available with Oculus Rift or HoloLens.
Research and development on the Lenovo Tango technology.
In charge of the first HoloLens test during a flying test.

Portfolio : Fusion

(References on request)

Marsh 2015 - August 2015 (6 months)

Argonauts Interactive
Meylan, France

End-of-studies internship Unity Developer

I was alone on development. I created a turn by turn strategy game. I worked on core of the game, rules integration, modding, AI, UI and tools

Portfolio : Invasions

(References on request)

September 2014 - February 2015 (6 months)

Epitech
Paris, France

Part-time Internship Game Development Laboratory Assistant

Establishment of Unity courses.

Assistant during events like « viens créer ton jeu » (students from school come one afternoon to learn how to create a plateformer game), « global game jam », « Paris games week », etc.

Skills

Skills

Technologies

  • Unity

  • Unreal Engine 4 (notion)

  • Lumberyard (notion)

Programming languages

  • C# (+ WPF)

  • C++ (not practiced since 2014)

  • C (not practiced since 2014)

  • SQL

  • JSON

  • XML

Speaking languages

  • French (mother tongue)

  • English (professional capacity)

  • German (notion)

  • Chinese (notion)

Devices

  • Leap Motion

  • Oculus Rift

  • Kinect

  • Hololens

  • Lenovo Tango

Algorithms

  • Pathfinding (A*, Dijkstra)

  • Optical character recognition

  • Machine learning (Genetic algorithm)

  • Probability (Roulette Wheel)

Personnal Assets

  • Editor Console Pro

  • QHierarchy

  • Maintainer

  • Obfuscator

04 PORTFOLIO

MY LATEST WORK. SEE MORE >
Portfolio
CONTACT
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