
Marie Baudy
Unity Certified Developer
Master's degree in computer programming, I am in love with Unity since the version 3 (2012). I learnt it during my free time, internships, and now at my work.
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Loving to share my experiences, I provided private lessons to students and individuals.
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FORMATIONS
DIPLOMA
2016 : Unity Certified Developer (Licence : 201610UCD1087)
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2015 : Epitech Bac +5 Master's degree in computer programming
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2010 : Vocational high school diploma in accounting
STUDY
2014 - 2015 : Epitech Master 2. Paris, France
2013 - 2014 : Epitech Master 1. Beijing Jiaotong University. Beijing, China
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2010 - 2013 : Epitech Licence. Toulouse, France
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2008 - 2010 : Vocational high school. Pau, France
ExperienceS
(4 years 2 months)
Unity : 2 years 10 months
Others : 4 months
C# (without Unity) : 10 months
C++ : 2 months
June 2017 - October 2018 (1 year 4 months)
Fortil
Toulouse, France
Consultant C#
Thales Services (June 2017 - September 2017) : C#, ArcGis Desktop
Ruag Defence France (October 2017 - October 2018) : C#, WPF, C++, SonarQube, VectorCast, Windev 20
September 2015 - August 2016 (1 year)
Argonauts Interactive
Meylan, France
Freelance Unity Developer
Creation of a turn by turn strategy game. I worked on core of the game, rules integration, modding, AI, UI and tools. Portfolio : Invasions
(References on request)
September 2014 - February 2015 (6 months)
Les AgentSpéciaux
Paris, France
Part-time Internship Unity Developer
Interactives animations (Kinect) for an amusement park in Dubaï. Portfolio : Funworks
Add interactions on a virtual visit.
Prototype of a « point & click » game
Network application for an exposition. Portfolio : Adréa
(References on request)
May 2013 - August 2013 (4 months)
Method in the Madness
Strasbourg, France
Internship Unity Developer
A terrain editor racing tracks
Creation of UI and camera movements for an architecture simulator
I searched bugs and mistakes between the specifications and the current version of a serious game
Establishment of a graphics settings menu for an
architecture simulator
(References on request)
November 2016 - April 2017 (6 months)
Astek Sud Ouest
Toulouse, France
Research & Development Engineer
I worked as Unity developer.
Airbus (3 months) : Development of multiple prototypes available with Oculus Rift or HoloLens.
Research and development on the Lenovo Tango technology.
In charge of the first HoloLens test during a flying test.
(References on request)
Marsh 2015 - August 2015 (6 months)
Argonauts Interactive
Meylan, France
End-of-studies internship Unity Developer
I was alone on development. I created a turn by turn strategy game. I worked on core of the game, rules integration, modding, AI, UI and tools
(References on request)
September 2014 - February 2015 (6 months)
Epitech
Paris, France
Part-time Internship Game Development Laboratory Assistant
Establishment of Unity courses.
Assistant during events like « viens créer ton jeu » (students from school come one afternoon to learn how to create a plateformer game), « global game jam », « Paris games week », etc.
Skills
Technologies
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Unity
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Unreal Engine 4 (notion)
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Lumberyard (notion)
Programming languages
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C# (+ WPF)
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C++ (not practiced since 2014)
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C (not practiced since 2014)
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SQL
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JSON
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XML
Speaking languages
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French (mother tongue)
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English (professional capacity)
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German (notion)
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Chinese (notion)
Devices
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Leap Motion
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Oculus Rift
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Kinect
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Hololens
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Lenovo Tango
Algorithms
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Pathfinding (A*, Dijkstra)
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Optical character recognition
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Machine learning (Genetic algorithm)
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Probability (Roulette Wheel)
Personnal Assets
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Editor Console Pro
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QHierarchy
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Maintainer
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Obfuscator